Mollysworld equips children to participate in the Digital Revolution as creative producers, not just passive consumers; encourages them to think as future Citizens of the World; and fosters a concern for the natural world.
Molly’s World begins as the creative app mollypic. This will be upgraded seasonally: like living things in the natural world it will grow organically to form a complete world. V1.1-1.4 of mollypic are illustrated above. V1.1 (July 2019), is based on PirateshipeMolly and a digital reinvention of beachcombing.
The children join Molly, Patch and Thumper on their journey to the Pirate Seas to recover treasures stolen by the bad pirates. The treasures are returned and buried in beaches, where they can be discovered using the Augmented Reality ‘Mollydetector.’
Inveterate travellers, Molly and Patch spend three weeks each season on overseas travel from where they send individually addressed postcards home to the children.
Molly’s global network of video correspondents send short video reports about their world and travels. They include a climate researcher on Antarctica, a jumbo jet mechanic, a florist....
The highlight of mollypic’s second season (October-December 2019)
will be a Christmas Jewellery Design Competition.
Hosted by Antiques Roadshow expert, John Benjamin, it will invite children to design a piece of jewellery for a parent using mollypic’screative tools.
The winning designs will then be made by jewellery students at Birmingham City University and presented at the ‘mollies’ ceremony.
Mollypic enables children to draw and colour;
make montages; and create repeat patterns.
V1.2 (January 2019) will add animation tools.
In the Workshop children can order a range of personalised goods as well as bespoke fabric, giftwrap and wallpaper.
The MollyBank will introduce children to money and budgets. It operates in Mollies (10p Sterling) and will enable them to buy personalised goods via the Workshop and Molly-brand goods from the Shop. Credit will be bought by parents, who may opt to review purchases above a specified amount.
Prizes in Molly’s regular competitions will be awarded in her own currency.
This pattern is made with drawings by 6- and 7-year-old children. When the Head of Textiles at Cardiff School of Art and Design saw it, she said: ‘If I were you I would take it straight to Selfridges.’ The unique quality of children’s drawings has universal appeal and Molly-branded goods will use them extensively. Molly will be a brand like no other, characterised not by a design ‘look’ but by the diverse efforts of creative children using a shared palette of colours from nature. The children will be duly rewarded by being paid royalties for their contributions, just like professional designers.
The Mollysworld interface could do for children what Apple’s virtual desktop did for adults back in the 1980s.
Peter Trevitt, former Head of Education at Techniquest
The Home Page defies adult logic: everywhere you touch will take you somewhere – to Molly’s Home or Studio, Museum or Laboratory, to the natural world or, if you touch Patch’s Balloon, on a Journey of Discovery. Burners roaring, the balloon drifts to the ‘Fields of Knowledge’ and after a bumpy landing you start at a random beginning. Below it is the ‘Water Volcano’ in Molly’s Garden. You can then choose to explore real volcanoes, fountains or glass, or take another random choice. With thousands of interconnected destinations, these journeys are labyrinthine and fascinating – and if you feel lost, Thumper is alway on hand to help hop you home!
Mollysworld embraces the cosmic and microscopic. The former is readily accessible thanks to magnificent pictures from the Hubble Space Telescope, while our take on the latter is unique: we use a powerful microscope to create the Mollyverse. This has two major elements: Calcite Country and Microscapes. The former are used as settings for montages and animations like these:
Microscapes are captured from the surfaces of minerals and rocks and presented as 2D images, video tours (see link on Molly’s World home page) and VR environments.
Children travel through the Mollyverse on the MollyRocket, land on alien planets, and explore them through videos – and, eventually, Virtual Reality. They can also make physical models of inhabitants and turn them into CAD models using simple photogrammetry techniques; the best will be added to the videos.